Searched refs:mCompressedVertexLoadRequiresConversion (Results 1 – 2 of 2) sorted by relevance
145 return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion; in getVertexLoadRequiresConversion()198 bool mCompressedVertexLoadRequiresConversion; variable
130 mCompressedVertexLoadRequiresConversion(false), in Format()190 mCompressedVertexLoadRequiresConversion = info[i].vertexLoadRequiresConversion; in initBufferFallback()