Searched refs:mCachedVertexExecutableIndex (Results 1 – 2 of 2) sorted by relevance
483 mCachedVertexExecutableIndex.reset(); in reset()1120 return mCachedVertexExecutableIndex.valid(); in hasVertexExecutableForCachedInputLayout()1336 if (mCachedVertexExecutableIndex.valid()) in getVertexExecutableForCachedInputLayout()1339 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable(); in getVertexExecutableForCachedInputLayout()1368 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1; in getVertexExecutableForCachedInputLayout()1871 mCachedVertexExecutableIndex.reset(); in updateCachedVertexExecutableIndex()1876 mCachedVertexExecutableIndex = executableIndex; in updateCachedVertexExecutableIndex()
527 Optional<size_t> mCachedVertexExecutableIndex; variable