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Searched refs:mCachedInputLayout (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp1345 renderer, mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, in getVertexExecutableForCachedInputLayout()
1367 new D3DVertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable))); in getVertexExecutableForCachedInputLayout()
1736 GetDefaultInputLayoutFromShader(vertexShader, &mCachedInputLayout); in updateCachedInputLayoutFromShader()
1737 D3DVertexExecutable::getSignature(renderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayoutFromShader()
1778 mCachedInputLayout.clear(); in updateCachedInputLayout()
1789 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1)) in updateCachedInputLayout()
1791 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE); in updateCachedInputLayout()
1793 mCachedInputLayout[d3dSemantic] = in updateCachedInputLayout()
1799 D3DVertexExecutable::getSignature(renderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayout()
H A DProgramExecutableD3D.h526 gl::InputLayout mCachedInputLayout; variable