Searched refs:mCachedInputLayout (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramExecutableD3D.cpp | 1345 renderer, mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, in getVertexExecutableForCachedInputLayout() 1367 new D3DVertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable))); in getVertexExecutableForCachedInputLayout() 1736 GetDefaultInputLayoutFromShader(vertexShader, &mCachedInputLayout); in updateCachedInputLayoutFromShader() 1737 D3DVertexExecutable::getSignature(renderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayoutFromShader() 1778 mCachedInputLayout.clear(); in updateCachedInputLayout() 1789 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1)) in updateCachedInputLayout() 1791 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE); in updateCachedInputLayout() 1793 mCachedInputLayout[d3dSemantic] = in updateCachedInputLayout() 1799 D3DVertexExecutable::getSignature(renderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayout()
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H A D | ProgramExecutableD3D.h | 526 gl::InputLayout mCachedInputLayout; variable
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