Searched refs:mBoundObjectRenderbufferHandle (Results 1 – 2 of 2) sorted by relevance
266 mBoundObjectRenderbufferHandle(nullptr), in D3DTextureSurfaceWGL()281 if (mBoundObjectRenderbufferHandle) in ~D3DTextureSurfaceWGL()283 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL()284 mBoundObjectRenderbufferHandle = nullptr; in ~D3DTextureSurfaceWGL()342 mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( in initialize()344 if (mBoundObjectRenderbufferHandle == nullptr) in initialize()365 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent()376 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
98 HANDLE mBoundObjectRenderbufferHandle; variable