Searched refs:mArrayProgram (Results 1 – 1 of 1) sorted by relevance
295 mArrayProgram(0), in MipmapTestES3()343 mArrayProgram = CompileProgram(vertexShaderSource(), kFS); in setUpArrayProgram()344 if (mArrayProgram == 0) in setUpArrayProgram()349 mTextureArraySliceUniformLocation = glGetUniformLocation(mArrayProgram, "slice"); in setUpArrayProgram()352 glUseProgram(mArrayProgram); in setUpArrayProgram()444 glDeleteProgram(mArrayProgram); in testTearDown()482 GLuint mArrayProgram; member in MipmapTestES31443 glUseProgram(mArrayProgram); in TEST_P()1449 drawQuad(mArrayProgram, "position", 0.5f); in TEST_P()1455 drawQuad(mArrayProgram, "position", 0.5f); in TEST_P()[all …]