Searched refs:m2DArrayTextureProgram (Results 1 – 1 of 1) sorted by relevance
324 m2DArrayTextureProgram = CompileProgram(getVS2DArray(), getTexture2DArrayFS()); in testSetUp()325 if (m2DArrayTextureProgram == 0) in testSetUp()331 glGetUniformLocation(m2DArrayTextureProgram, "tex2DArray"); in testSetUp()333 glGetUniformLocation(m2DArrayTextureProgram, "layer"); in testSetUp()1047 glUseProgram(m2DArrayTextureProgram); in verifyResults2DArray()1050 verifyResultsTexture(texture, data, GL_TEXTURE_2D_ARRAY, m2DArrayTextureProgram, in verifyResults2DArray()1510 GLuint m2DArrayTextureProgram; member in angle::ImageTest