Searched refs:m2DArrayTextureLayerUniformLocation (Results 1 – 1 of 1) sorted by relevance
332 m2DArrayTextureLayerUniformLocation = in testSetUp()1048 glUniform1ui(m2DArrayTextureLayerUniformLocation, layerIndex); in verifyResults2DArray()1515 GLuint m2DArrayTextureLayerUniformLocation; member in angle::ImageTest