Searched refs:lvp_pipeline_nir_ref (Results 1 – 3 of 3) sorted by relevance
80 lvp_pipeline_nir_ref(&shader->pipeline_nir, NULL); in shader_destroy()81 lvp_pipeline_nir_ref(&shader->tess_ccw, NULL); in shader_destroy()100 lvp_pipeline_nir_ref(pipeline->rt.stages + i, NULL); in lvp_pipeline_destroy()892 …lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir, p->shaders[MESA_SHADER… in lvp_graphics_pipeline_init()899 … lvp_pipeline_nir_ref(&pipeline->shaders[j].pipeline_nir, p->shaders[j].pipeline_nir); in lvp_graphics_pipeline_init()902 …lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw, p->shaders[MESA_SHADER_TE… in lvp_graphics_pipeline_init()924 lvp_pipeline_nir_ref(&pipeline->shaders[i].pipeline_nir, NULL); in lvp_graphics_pipeline_init()
427 lvp_pipeline_nir_ref(struct lvp_pipeline_nir **dst, struct lvp_pipeline_nir *src) in lvp_pipeline_nir_ref() function
207 lvp_pipeline_nir_ref(pipeline->rt.stages + i, library->rt.stages[stage_index]); in lvp_compile_ray_tracing_stages()