Searched refs:long_shader_in_progress_handle (Results 1 – 1 of 1) sorted by relevance
655 uint32_t long_shader_in_progress_handle[PIPE_SHADER_TYPES]; member4231 if (sub_ctx->long_shader_in_progress_handle[type]) { in vrend_create_shader()4234 if (handle != sub_ctx->long_shader_in_progress_handle[type]) in vrend_create_shader()4259 sub_ctx->long_shader_in_progress_handle[type] = handle; in vrend_create_shader()4333 sub_ctx->long_shader_in_progress_handle[type] = 0; in vrend_create_shader()