Searched refs:location_string (Results 1 – 2 of 2) sorted by relevance
457 std::string location_string; in TEST() local458 EXPECT_TRUE(response_headers->IsRedirect(&location_string)); in TEST()460 const GURL new_location = original_url.Resolve(location_string); in TEST()
6658 const GLchar *location_string = 0; in prepareShaderSource() local6666 location_string = "0"; in prepareShaderSource()6670 location_string = "1"; in prepareShaderSource()6674 location_string = "4"; in prepareShaderSource()6678 location_string = "3"; in prepareShaderSource()6682 location_string = "2"; in prepareShaderSource()6709 Utils::replaceAllTokens("LOC_VALUE", location_string, out_source.m_parts[0].m_code); in prepareShaderSource()