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Searched refs:local_needs_resolve_state (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp487 if ((res->bo->local_needs_resolve_state & (1 << ctx->id)) == 0) { in d3d12_transition_resource_state()
489 res->bo->local_needs_resolve_state |= (1 << ctx->id); in d3d12_transition_resource_state()
549 if ((res->bo->local_needs_resolve_state & (1 << ctx->id)) == 0) { in d3d12_transition_subresources_state()
551 res->bo->local_needs_resolve_state |= (1 << ctx->id); in d3d12_transition_subresources_state()
594 (*bo)->local_needs_resolve_state &= ~(1 << ctx->id); in d3d12_apply_resource_states()
H A Dd3d12_bufmgr.h68 uint16_t local_needs_resolve_state; member