Searched refs:local_needs_resolve_state (Results 1 – 2 of 2) sorted by relevance
487 if ((res->bo->local_needs_resolve_state & (1 << ctx->id)) == 0) { in d3d12_transition_resource_state()489 res->bo->local_needs_resolve_state |= (1 << ctx->id); in d3d12_transition_resource_state()549 if ((res->bo->local_needs_resolve_state & (1 << ctx->id)) == 0) { in d3d12_transition_subresources_state()551 res->bo->local_needs_resolve_state |= (1 << ctx->id); in d3d12_transition_subresources_state()594 (*bo)->local_needs_resolve_state &= ~(1 << ctx->id); in d3d12_apply_resource_states()
68 uint16_t local_needs_resolve_state; member