Searched refs:line_numbering_snippet (Results 1 – 1 of 1) sorted by relevance
3361 static const GLchar *line_numbering_snippet = "ivec4 glsl\\\n" in prepareShaderSource() local3554 …Utils::replaceToken("GLSL_TEST_FUNCTION", position, line_numbering_snippet, out_source.m_parts[0].… in prepareShaderSource()