Searched refs:kUnimplementedComputeShaderPrecision (Results 1 – 2 of 2) sorted by relevance
641 MSG kUnimplementedComputeShaderPrecision = "Compute shader precision not yet implemented."; variable
4769 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kUnimplementedComputeShaderPrecision); in ValidateGetShaderPrecisionFormat()