Searched refs:kMaxComputeUniformComponents (Results 1 – 1 of 1) sorted by relevance
79 resources->MaxComputeUniformComponents = kMaxComputeUniformComponents; in initResources()94 static constexpr GLint kMaxComputeUniformComponents = 128; member in ComputeShaderEnforcePackingValidationTest4220 GLint uniformVectorCount = kMaxComputeUniformComponents / 4; in TEST_F()