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Searched refs:kBuiltInCodeSnippetIDCount (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/graphite/
H A DShaderCodeDictionary.h159 if (codeID >= kBuiltInCodeSnippetIDCount || (isCompose && child == children.back())) { in ShaderNode()
239 std::array<ShaderSnippet, kBuiltInCodeSnippetIDCount> fBuiltInCodeSnippets;
H A DShaderCodeDictionary.cpp308 if (codeSnippetID < kBuiltInCodeSnippetIDCount) { in getEntry()
529 SkASSERT(node->codeSnippetId() >= kBuiltInCodeSnippetIDCount); in GenerateRuntimeShaderPreamble()
559 if (snippetID < kBuiltInCodeSnippetIDCount) { in isValidID()
1207 for (int i = 0; i < kBuiltInCodeSnippetIDCount; ++i) { in ShaderCodeDictionary()
H A DBuiltInCodeSnippetID.h131 static constexpr int kBuiltInCodeSnippetIDCount = static_cast<int>(BuiltInCodeSnippetID::kLast)+1; variable
H A DShaderInfo.cpp590 if (finalBlendRoot->codeSnippetId() < kBuiltInCodeSnippetIDCount && in generateFragmentSkSL()