Searched refs:kBuiltInCodeSnippetIDCount (Results 1 – 4 of 4) sorted by relevance
159 if (codeID >= kBuiltInCodeSnippetIDCount || (isCompose && child == children.back())) { in ShaderNode()239 std::array<ShaderSnippet, kBuiltInCodeSnippetIDCount> fBuiltInCodeSnippets;
308 if (codeSnippetID < kBuiltInCodeSnippetIDCount) { in getEntry()529 SkASSERT(node->codeSnippetId() >= kBuiltInCodeSnippetIDCount); in GenerateRuntimeShaderPreamble()559 if (snippetID < kBuiltInCodeSnippetIDCount) { in isValidID()1207 for (int i = 0; i < kBuiltInCodeSnippetIDCount; ++i) { in ShaderCodeDictionary()
131 static constexpr int kBuiltInCodeSnippetIDCount = static_cast<int>(BuiltInCodeSnippetID::kLast)+1; variable
590 if (finalBlendRoot->codeSnippetId() < kBuiltInCodeSnippetIDCount && in generateFragmentSkSL()