Searched refs:is_triangles_adjacency_input_uniform_location (Results 1 – 1 of 1) sorted by relevance
5357 glw::GLint is_triangles_adjacency_input_uniform_location = in setUniformsBeforeDrawCall() local5366 …gl.uniform1i(is_triangles_adjacency_input_uniform_location, m_drawcall_mode == GL_TRIANGLES_ADJACE… in setUniformsBeforeDrawCall()