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Searched refs:isMultisampledRenderToTexture (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLRenderTarget.h64 bool isMultisampledRenderToTexture() const { in isMultisampledRenderToTexture() function
98 this->numSamples() > 1 && !this->isMultisampledRenderToTexture()); in bindForPixelOps()
H A DGrGLRenderTarget.cpp301 SkASSERT(!this->isMultisampledRenderToTexture()); in bindForResolve()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DTextureVk.cpp3234 const bool isMultisampledRenderToTexture = in initSingleLayerRenderTargets() local
3246 if (isMultisampledRenderToTexture) in initSingleLayerRenderTargets()