Searched refs:inline_max_code_units (Results 1 – 3 of 3) sorted by relevance
167 uint32_t inline_max_code_units) { in EncodeDexPc() argument170 static uint32_t global_max_code_units = inline_max_code_units; in EncodeDexPc()171 CHECK_EQ(global_max_code_units, inline_max_code_units); in EncodeDexPc()173 if (dex_pcs.size() - 1 > MaxDexPcEncodingDepth(method, inline_max_code_units)) { in EncodeDexPc()184 shift += MinimumBitsToStore(inline_max_code_units); in EncodeDexPc()189 uint32_t InlineCache::MaxDexPcEncodingDepth(ArtMethod* method, uint32_t inline_max_code_units) { in MaxDexPcEncodingDepth() argument195 num_bits += MinimumBitsToStore(inline_max_code_units); in MaxDexPcEncodingDepth()
57 uint32_t inline_max_code_units)63 uint32_t inline_max_code_units)
1562 size_t inline_max_code_units = codegen_->GetCompilerOptions().GetInlineMaxCodeUnits(); in IsInliningEncouraged() local1563 if (accessor.InsnsSizeInCodeUnits() > inline_max_code_units) { in IsInliningEncouraged()1569 << inline_max_code_units; in IsInliningEncouraged()