Searched refs:headString (Results 1 – 1 of 1) sorted by relevance
164 std::string headString; in ShaderPipeline() local168 headString = "layout (binding=0) uniform atomic_uint counter;\n" in ShaderPipeline()174 headString = "#extension GL_ARB_shader_atomic_counters: enable\n" in ShaderPipeline()183 prepareShader(m_shaders[i], "<head>", i == testedShader ? headString : ""); in ShaderPipeline()