Searched refs:hasStartedRenderPassWithQueueSerial (Results 1 – 4 of 4) sorted by relevance
619 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial) && in clearImpl()630 contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)); in clearImpl()1445 contextVk->hasStartedRenderPassWithQueueSerial( in blit()1540 contextVk->hasStartedRenderPassWithQueueSerial( in blit()2194 if (contextVk->hasStartedRenderPassWithQueueSerial(mLastRenderPassQueueSerial)) in invalidateImpl()
669 bool hasStartedRenderPassWithQueueSerial(const QueueSerial &queueSerial) const in hasStartedRenderPassWithQueueSerial() function
2618 contextVk->hasStartedRenderPassWithQueueSerial(framebuffer->getLastRenderPassQueueSerial())) in clearFramebuffer()2739 ASSERT(contextVk->hasStartedRenderPassWithQueueSerial( in clearFramebuffer()
2452 hasStartedRenderPassWithQueueSerial(drawFramebufferVk->getLastRenderPassQueueSerial()) && in handleDirtyGraphicsRenderPass()5830 if (hasActiveRenderPass() && hasStartedRenderPassWithQueueSerial( in syncState()