Searched refs:hasFramebufferFetch (Results 1 – 3 of 3) sorted by relevance
251 const bool hasFramebufferFetch = context->getExtensions().shaderFramebufferFetchEXT || in prepareForDraw() local254 if (!hasLogicOpANGLE && hasFramebufferFetch) in prepareForDraw()312 else if (hasFramebufferFetch) in prepareForDraw()
298 const bool hasFramebufferFetch = in GetColorAccess() local300 return hasFramebufferFetch ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Unused; in GetColorAccess()325 const bool hasFramebufferFetch = in GetDepthAccess() local330 !hasFramebufferFetch in GetDepthAccess()356 const bool hasFramebufferFetch = executable ? executable->usesStencilFramebufferFetch() : false; in GetStencilAccess() local359 dsState.isStencilBackNoOp(framebufferStencilSize) && !hasFramebufferFetch in GetStencilAccess()2892 const bool hasFramebufferFetch = executable->usesColorFramebufferFetch() || in handleDirtyShaderResourcesImpl() local2897 !hasFramebufferFetch) in handleDirtyShaderResourcesImpl()2945 if (hasFramebufferFetch) in handleDirtyShaderResourcesImpl()
1466 const bool hasFramebufferFetch = mExecutable->usesColorFramebufferFetch() || in getTransformOptions() local1470 transformOptions.multiSampleFramebufferFetch = hasFramebufferFetch && isMultisampled; in getTransformOptions()