Searched refs:gs_attribute_ring_pointer_dirty (Results 1 – 3 of 3) sorted by relevance
2055 sctx->gs_attribute_ring_pointer_dirty = true; in si_shader_pointers_mark_dirty()2275 if (sctx->gs_attribute_ring_pointer_dirty) { in si_emit_graphics_shader_pointers()2279 sctx->gs_attribute_ring_pointer_dirty = false; in si_emit_graphics_shader_pointers()2303 if (sctx->gs_attribute_ring_pointer_dirty) { in si_emit_graphics_shader_pointers()2307 sctx->gs_attribute_ring_pointer_dirty = false; in si_emit_graphics_shader_pointers()2332 if (sctx->gs_attribute_ring_pointer_dirty) { in si_emit_graphics_shader_pointers()2337 sctx->gs_attribute_ring_pointer_dirty = false; in si_emit_graphics_shader_pointers()
96 sctx->gs_attribute_ring_pointer_dirty = true; in si_blitter_end()
1244 bool gs_attribute_ring_pointer_dirty; member