Searched refs:graphics_bindless_pointer_dirty (Results 1 – 2 of 2) sorted by relevance
2050 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL; in si_shader_pointers_mark_dirty()2287 if (sctx->graphics_bindless_pointer_dirty) { in si_emit_graphics_shader_pointers()2289 sctx->graphics_bindless_pointer_dirty = false; in si_emit_graphics_shader_pointers()2315 if (sctx->graphics_bindless_pointer_dirty) { in si_emit_graphics_shader_pointers()2317 sctx->graphics_bindless_pointer_dirty = false; in si_emit_graphics_shader_pointers()2346 if (sctx->graphics_bindless_pointer_dirty) { in si_emit_graphics_shader_pointers()2348 sctx->graphics_bindless_pointer_dirty = false; in si_emit_graphics_shader_pointers()2551 sctx->graphics_bindless_pointer_dirty = true; in si_create_bindless_descriptor()
1242 bool graphics_bindless_pointer_dirty; member