/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderIsolines.cpp | 73 glw::GLint gl_max_tess_gen_level_value = 0; in checkFirstOuterTessellationLevelEffect() local 79 gl.getIntegerv(glMaxTessGenLevelToken, &gl_max_tess_gen_level_value); in checkFirstOuterTessellationLevelEffect() 89 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in checkFirstOuterTessellationLevelEffect() 141 glw::GLint gl_max_tess_gen_level_value = 0; in checkIrrelevantTessellationLevelsHaveNoEffect() local 143 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in checkIrrelevantTessellationLevelsHaveNoEffect() 147 … TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, m_irrelevant_tess_value_1, gl_max_tess_gen_level_value, in checkIrrelevantTessellationLevelsHaveNoEffect() 151 … TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, m_irrelevant_tess_value_2, gl_max_tess_gen_level_value, in checkIrrelevantTessellationLevelsHaveNoEffect() 241 glw::GLint gl_max_tess_gen_level_value = 0; in checkSecondOuterTessellationLevelEffect() local 249 gl.getIntegerv(glMaxTessGenLevelToken, &gl_max_tess_gen_level_value); in checkSecondOuterTessellationLevelEffect() 254 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in checkSecondOuterTessellationLevelEffect() [all …]
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H A D | esextcTessellationShaderPoints.cpp | 700 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 702 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 724 primitive_mode, gl_max_tess_gen_level_value, in initTest() 828 glw::GLint gl_max_tess_gen_level_value = 0; in verifyCorrectAmountOfVertices() local 830 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in verifyCorrectAmountOfVertices() 841 … run.vertex_spacing, actual_inner_levels[0], gl_max_tess_gen_level_value, clamped_inner_levels + 0, in verifyCorrectAmountOfVertices() 845 … run.vertex_spacing, actual_inner_levels[1], gl_max_tess_gen_level_value, clamped_inner_levels + 1, in verifyCorrectAmountOfVertices() 860 … run.outer[0], gl_max_tess_gen_level_value, in verifyCorrectAmountOfVertices() 865 actual_vs_mode, run.outer[1], gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices() 883 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices() [all …]
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H A D | esextcTessellationShaderQuads.cpp | 121 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 123 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 127 const glw::GLint tess_levels[] = {-gl_max_tess_gen_level_value / 2, -1, 1}; in initTest() 403 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 405 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 409 …const glw::GLint tess_levels[] = {2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_value}; in initTest() 411 …onst glw::GLint tess_levels_odd[] = {2 + 1, gl_max_tess_gen_level_value / 2 + 1, gl_max_tess_gen_l… in initTest() 454 … vs_mode, run.set1_inner[0] + 1.0f /* epsilon */, gl_max_tess_gen_level_value, in initTest() 467 … vs_mode, run.set1_inner[1] + 1.0f /* epsilon */, gl_max_tess_gen_level_value, in initTest()
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H A D | esextcTessellationShaderUtils.cpp | 872 … glw::GLint gl_max_tess_gen_level_value, in getTessellationLevelAfterVertexSpacing() argument 885 else if (level > (float)gl_max_tess_gen_level_value) in getTessellationLevelAfterVertexSpacing() 887 level = (float)gl_max_tess_gen_level_value; in getTessellationLevelAfterVertexSpacing() 912 else if (level > (float)gl_max_tess_gen_level_value) in getTessellationLevelAfterVertexSpacing() 914 level = (float)gl_max_tess_gen_level_value; in getTessellationLevelAfterVertexSpacing() 944 else if (level > (float)(gl_max_tess_gen_level_value - 1)) in getTessellationLevelAfterVertexSpacing() 946 level = (float)(gl_max_tess_gen_level_value - 1); in getTessellationLevelAfterVertexSpacing() 987 _tessellation_primitive_mode primitive_mode, glw::GLint gl_max_tess_gen_level_value, in getTessellationLevelSetForPrimitiveMode() argument 995 glw::GLint n_half_max_patch_vertices_mul_min = gl_max_tess_gen_level_value / 2; in getTessellationLevelSetForPrimitiveMode() 996 glw::GLint n_max_patch_vertices_mul_min = gl_max_tess_gen_level_value; in getTessellationLevelSetForPrimitiveMode() [all …]
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H A D | esextcTessellationShaderTriangles.cpp | 590 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 592 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 601 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, filter); in initTest() 950 glw::GLint gl_max_tess_gen_level_value = 0; in runTestIterations() local 952 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in runTestIterations() 956 …const glw::GLint tess_levels[] = {2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_valu… in runTestIterations() 978 …tionShaderUtils::getTessellationLevelAfterVertexSpacing(vs_mode, 1.5f, gl_max_tess_gen_level_value, in runTestIterations()
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H A D | esextcTessellationShaderInvariance.cpp | 1370 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local 1372 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations() 1398 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations() 1675 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local 1677 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations() 1702 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations() 2043 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local 2045 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations() 2071 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations() 2327 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local [all …]
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H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 747 glw::GLint gl_max_tess_gen_level_value = 0; in iterate() local 749 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in iterate() 763 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, in iterate() 790 TESSELLATION_SHADER_PRIMITIVE_MODE_QUADS, gl_max_tess_gen_level_value, in iterate()
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H A D | esextcTessellationShaderUtils.hpp | 303 … glw::GLint gl_max_tess_gen_level_value, float *out_clamped, 307 … glw::GLint gl_max_tess_gen_level_value,
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H A D | esextcTessellationShaderVertexOrdering.cpp | 256 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 258 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 281 primitive_mode, gl_max_tess_gen_level_value, in initTest()
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H A D | esextcTessellationShaderTessellation.cpp | 1822 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local 1824 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest() 1833 static_cast<_tessellation_primitive_mode>(primitive_mode), gl_max_tess_gen_level_value, in initTest()
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