Searched refs:gl_LocalInvocationIndex (Results 1 – 25 of 44) sorted by relevance
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19 ; atomicExchange(wg_data[gl_LocalInvocationIndex], gl_LocalInvocationIndex);21 ; uint val = atomicExchange(wg_data[(gl_LocalInvocationIndex+1)%4], 0);22 ; x[gl_LocalInvocationIndex] = val;27 OpEntryPoint GLCompute %main "main" %wg_data %gl_LocalInvocationIndex %_32 OpName %gl_LocalInvocationIndex "gl_LocalInvocationIndex"37 OpDecorate %gl_LocalInvocationIndex BuiltIn LocalInvocationIndex52 %gl_LocalInvocationIndex = OpVariable %_ptr_Input_uint Input71 %13 = OpLoad %uint %gl_LocalInvocationIndex73 %16 = OpLoad %uint %gl_LocalInvocationIndex76 %22 = OpLoad %uint %gl_LocalInvocationIndex[all …]
9 …NumWorkGroups %gl_WorkGroupID %gl_LocalInvocationID %gl_GlobalInvocationID %gl_LocalInvocationIndex26 OpName %gl_LocalInvocationIndex "gl_LocalInvocationIndex"41 OpDecorate %gl_LocalInvocationIndex BuiltIn LocalInvocationIndex93 %gl_LocalInvocationIndex = OpVariable %_ptr_Input_uint Input134 %84 = OpLoad %uint %gl_LocalInvocationIndex
37 0:15 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)97 0:15 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
46 0:36 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)183 0:36 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
74 if (gl_LocalInvocationIndex == 0)99 if (gl_LocalInvocationIndex == 0 && stack[0] != ivec2(-1))110 if (gl_LocalInvocationIndex == 0 && stackPtr != 0)132 if (gl_LocalInvocationIndex == 0 && stackPtr < 1)
76 if (gl_LocalInvocationIndex == 0)101 if (gl_LocalInvocationIndex == 0 && stack[0] != ivec2(-1))112 if (gl_LocalInvocationIndex == 0 && stackPtr != 0)134 if (gl_LocalInvocationIndex == 0 && stackPtr < 1)
47 if (gl_LocalInvocationIndex == 0) {224 if (gl_LocalInvocationIndex == 0) {362 if (gl_LocalInvocationIndex == 0) {
179 SpdDownsampleH(gl_WorkGroupID.xy, gl_LocalInvocationIndex, params.levelCount, 0);181 SpdDownsample(gl_WorkGroupID.xy, gl_LocalInvocationIndex, params.levelCount, 0);
15 sfoo *= gl_LocalInvocationIndex;
40 gl_GlobalInvocationID * gl_LocalInvocationIndex;
36 value = int(values[gl_LocalInvocationIndex]);
34 if (gl_LocalInvocationIndex == 0)
37 if (gl_LocalInvocationIndex == 0)
36 uint a_idx = (gl_LocalInvocationIndex & 31u) + 32u * gl_WorkGroupID.x;