/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | DrawBuffersTest.cpp | 220 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer() 1106 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, 0); 1107 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture, 0, 1); 1108 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture, 0, 2); 1109 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture, 0, 3); 1146 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, 0); 1147 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture, 0, 1); 1148 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture, 0, 2); 1149 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture, 0, 3); 1186 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, 3); in TEST_P() [all …]
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H A D | TextureMultisampleTest.cpp | 1040 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); in TEST_P() 1042 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); in TEST_P() 1047 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); in TEST_P() 1049 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, in TEST_P() 1073 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P() 1086 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); in TEST_P() 1099 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P() 1127 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P() 1221 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P() 1280 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()
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H A D | CopyTexImageTest.cpp | 1070 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0); 1072 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1); 1108 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_object_id, 0, 1); in TEST_P() 1148 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTex, 0, 0); in TEST_P() 1150 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTex, 0, 1); in TEST_P() 1154 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstTex, 0, 0); in TEST_P() 1156 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstTex, 0, 1); in TEST_P() 1355 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer); in verifyCopyTexSubImage3D() 1409 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, 1411 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, [all …]
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H A D | FramebufferMultiviewTest.cpp | 122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs() 128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs() 133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs() 436 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); in TEST_P()
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H A D | ComputeShaderTest.cpp | 971 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture[0], 0, 0); in TEST_P() 976 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture[1], 0, 0); in TEST_P() 1549 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P() 1550 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P() 1619 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 1, 0); in TEST_P() 1620 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 1, 1); in TEST_P() 1686 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P() 1687 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P() 1827 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P() 1828 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P() [all …]
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H A D | GeometryShaderTest.cpp | 930 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, layeredDepthStencilTex, 0, 0); in TEST_P() 938 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P() 947 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P() 1179 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, 0, layer); in verifyLayeredFramebufferColor() 1225 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in verifyLayeredFramebufferDepthStencil() 1536 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, color, 0, 1); in TEST_P()
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H A D | ClearTest.cpp | 1735 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0); in TEST_P() 1736 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, tex, 0, 1); in TEST_P() 2985 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() 2991 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() 3465 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, i); in TEST_P() 3499 glFramebufferTextureLayer(GL_FRAMEBUFFER, usedAttachment[i], texture3D, 0, i); in TEST_P() 4093 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() 4116 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() 4124 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() 4159 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P() [all …]
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H A D | TextureTest.cpp | 6893 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0); in TEST_P() 6895 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 1, 0); in TEST_P() 6904 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0); in TEST_P() 6906 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 1, 0); in TEST_P() 6926 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture3D, 0, 0); in TEST_P() 6928 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture3D, 1, 0); in TEST_P() 6937 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture3D, 0, 0); in TEST_P() 6939 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture3D, 1, 0); in TEST_P() 7000 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, layer); in TEST_P() 7017 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, layer); in TEST_P() [all …]
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H A D | CopyTextureTest.cpp | 2972 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 2, layerCount / 2); in invalidateBlitThenBlendCommon() 3192 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P() 3195 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P() 3198 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 0); in TEST_P() 3201 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in TEST_P() 3212 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P() 3215 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P() 3219 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 0); in TEST_P() 3226 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 606 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D() 761 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, kTextureLayer); in TEST_P() 1857 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P() 1871 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P() 1885 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P() 1899 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P() 2222 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, in TEST_P()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1644 ctx.glFramebufferTextureLayer(-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1646 ctx.glFramebufferTextureLayer(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1651 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer() 1653 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer() 1659 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in framebuffer_texture_layer() 1661 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer() 1666 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer() 1672 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer() 1678 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLaye… in framebuffer_texture_layer() 1684 ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() [all …]
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/aosp_15_r20/external/angle/src/tests/test_utils/ |
H A D | MultiviewTest.cpp | 95 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, in CreateMultiviewBackingTextures() 122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures() 147 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in CreateMultiviewBackingTextures()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1318 glFramebufferTextureLayer(-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1320 glFramebufferTextureLayer(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1325 glFramebufferTextureLayer(GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init() 1327 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init() 1333 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in init() 1335 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in init() 1340 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init() 1348 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init() 1356 … glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init() 1362 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
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/aosp_15_r20/external/deqp/framework/egl/ |
H A D | egluStaticES30Library.inl | 84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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H A D | egluStaticES31Library.inl | 95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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H A D | egluStaticES32Library.inl | 111 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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/aosp_15_r20/out/soong/.intermediates/frameworks/native/opengl/libs/libGLESv3.ndk/android_arm64_armv8-2a_cortex-a55_sdk_shared_23/gen/ |
D | abi_symbol_list.txt | 112 glFramebufferTextureLayer
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D | stub.c | 111 void glFramebufferTextureLayer() {} in glFramebufferTextureLayer() function
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/aosp_15_r20/out/soong/.intermediates/frameworks/native/opengl/libs/libGLESv3.ndk/android_arm64_armv8-2a_cortex-a55_sdk_shared_22/gen/ |
D | stub.map | 113 glFramebufferTextureLayer;
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D | stub.c | 111 void glFramebufferTextureLayer() {} in glFramebufferTextureLayer() function
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D | abi_symbol_list.txt | 112 glFramebufferTextureLayer
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/aosp_15_r20/external/mesa3d/src/mapi/es2api/ |
H A D | gles2-symbols.txt | 108 glFramebufferTextureLayer
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H A D | gles2.def.in | 107 glFramebufferTextureLayer@20
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/aosp_15_r20/out/soong/.intermediates/frameworks/native/opengl/libs/libGLESv3.ndk/android_arm64_armv8-2a_cortex-a55_sdk_shared_21/gen/ |
D | stub.map | 113 glFramebufferTextureLayer;
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D | stub.c | 111 void glFramebufferTextureLayer() {} in glFramebufferTextureLayer() function
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