Searched refs:getTextureTargetData (Results 1 – 4 of 4) sorted by relevance
361 static TextureData* getTextureTargetData(GLenum target){ in getTextureTargetData() function675 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D()743 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D()770 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D()790 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D()794 getTextureTargetData(target), in glCopyTexImage2D()812 TextureData *texData = getTextureTargetData(target); in glCopyTexSubImage2D()1441 TextureData *texData = getTextureTargetData(target); in glGetTexParameterfv()1455 TextureData *texData = getTextureTargetData(target); in glGetTexParameteriv()1469 TextureData *texData = getTextureTargetData(target); in glGetTexParameterxv()[all …]
681 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameterfv()717 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameteriv()753 TextureData* texData = getTextureTargetData(target); in glTexBufferOES()766 TextureData* texData = getTextureTargetData(target); in glTexBufferEXT()780 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeOES()794 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeEXT()
484 static TextureData* getTextureTargetData(GLenum target){ in getTextureTargetData() function947 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D()963 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D()1006 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D()1064 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage3D()1100 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D()1104 getTextureTargetData(target), in glCopyTexImage2D()1121 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage2D()1841 TextureData *texData = getTextureTargetData(target); in glGenerateMipmap()2939 TextureData* texData = getTextureTargetData(target); in glGetTexParameterfv()[all …]
725 TextureData *texData = getTextureTargetData(target); in glTexStorage2D()1070 getTextureTargetData(target), in glTexImage3D()1089 TextureData *texData = getTextureTargetData(target); in glTexStorage3D()1100 TextureData* texData = getTextureTargetData(target); in glTexSubImage3D()1112 TextureData *texData = getTextureTargetData(target); in glCompressedTexImage3D()1125 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage3D()1134 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage3D()