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Searched refs:getSamplerShaderBitsForTextureUnitIndex (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramExecutable.h307 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex() function
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp451 executable.getSamplerShaderBitsForTextureUnitIndex(textureUnit); in GetImageReadLayout()
2640 executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); in handleDirtyTexturesImpl()