Searched refs:getProgramResolveLink (Results 1 – 5 of 5) sorted by relevance
1553 Program *programObject = getProgramResolveLink(program); in useProgram()2984 Program *programObject = getProgramResolveLink(program); in bindUniformLocation()2994 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex()3005 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName()3013 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation()3026 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv()3036 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv()3388 gl::Program *programObject = getProgramResolveLink(program); in programParameteri()6283 Program *programObject = getProgramResolveLink(program); in bindAttribLocation()6995 Program *programObject = getProgramResolveLink(program); in getActiveAttrib()[all …]
692 ANGLE_INLINE Program *getProgramResolveLink(ShaderProgramID handle) const in getProgramResolveLink() function
4387 if (!context->getProgramResolveLink(program)) in ValidateDeleteProgram()4415 if (context->getProgramResolveLink(shader)) in ValidateDeleteShader()6129 Program *programObject = context->getProgramResolveLink(program); in ValidateUseProgram()
4856 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform()
7381 gl::Program *program = context->getProgramResolveLink(id); in overrideProgramBinary()8015 const gl::Program *program = context->getProgramResolveLink(programID); in maybeCapturePreCallUpdates()8607 const gl::Program *program = context->getProgramResolveLink(programId); in maybeCapturePostCallUpdates()8617 context->getProgramResolveLink(param.value.ShaderProgramIDVal); in maybeCapturePostCallUpdates()