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Searched refs:getGeometryShaderInputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationGeometryPassthroughTests.cpp214 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n" in initPrograms()
270 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n" in generateGeometryShader()
H A DvktTessellationUtil.hpp337 static inline const char *getGeometryShaderInputPrimitiveTypeShaderName(const TessPrimitiveType typ… in getGeometryShaderInputPrimitiveTypeShaderName() function
H A DvktTessellationInvarianceTests.cpp386 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) in addDefaultPrograms()