Searched refs:getGeometryShaderInputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance
214 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n" in initPrograms()270 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n" in generateGeometryShader()
337 static inline const char *getGeometryShaderInputPrimitiveTypeShaderName(const TessPrimitiveType typ… in getGeometryShaderInputPrimitiveTypeShaderName() function
386 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) in addDefaultPrograms()