Searched refs:getFramebufferID (Results 1 – 12 of 12) sorted by relevance
134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()
275 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());343 ASSERT(framebufferGL->getFramebufferID() == 0);364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
299 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()340 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
42 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()
104 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID() function
365 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()493 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()548 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()1125 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
327 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
811 sourceFramebufferGL->getFramebufferID()); in copyImage()902 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
2248 framebufferGL->getFramebufferID()); in syncState()2262 framebufferGL->getFramebufferID()); in syncState()
900 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()