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Searched refs:getFramebufferID (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/cgl/
H A DPbufferSurfaceCGL.cpp134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()
H A DWindowSurfaceCGL.mm275 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());
343 ASSERT(framebufferGL->getFramebufferID() == 0);
364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
H A DIOSurfaceSurfaceCGL.cpp299 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
340 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/wgl/
H A DD3DTextureSurfaceWGL.cpp505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
H A DDXGISwapChainWindowSurfaceWGL.cpp286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/egl/
H A DContextEGL.cpp42 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DFramebufferGL.h104 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID() function
H A DBlitGL.cpp365 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()
493 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()
548 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()
1125 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
H A DStateManagerGL.h327 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
H A DTextureGL.cpp811 sourceFramebufferGL->getFramebufferID()); in copyImage()
902 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
H A DStateManagerGL.cpp2248 framebufferGL->getFramebufferID()); in syncState()
2262 framebufferGL->getFramebufferID()); in syncState()
H A DFramebufferGL.cpp900 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()