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Searched refs:getActiveOutputVariablesMask (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DFramebufferD3D.cpp314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramExecutable.h547 DrawBufferMask getActiveOutputVariablesMask() const { return mPod.activeOutputVariablesMask; } in getActiveOutputVariablesMask() function
H A DvalidationES.cpp494 auto fragmentOutputMask = executable->getActiveOutputVariablesMask(); in ValidateFragmentShaderColorBufferMaskMatch()
508 executable->getActiveOutputVariablesMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp2048 mExecutableD3D->getExecutable()->getActiveOutputVariablesMask(); in syncFramebuffer()
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DContextMtl.mm1123 drawFramebuffer->getDrawBufferMask() & programExecutable->getActiveOutputVariablesMask();
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp4994 const gl::DrawBufferMask shaderOutMask = executable->getActiveOutputVariablesMask(); in updateMissingOutputsMask()