Searched refs:getActiveOutputVariablesMask (Results 1 – 6 of 6) sorted by relevance
314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
547 DrawBufferMask getActiveOutputVariablesMask() const { return mPod.activeOutputVariablesMask; } in getActiveOutputVariablesMask() function
494 auto fragmentOutputMask = executable->getActiveOutputVariablesMask(); in ValidateFragmentShaderColorBufferMaskMatch()508 executable->getActiveOutputVariablesMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
2048 mExecutableD3D->getExecutable()->getActiveOutputVariablesMask(); in syncFramebuffer()
1123 drawFramebuffer->getDrawBufferMask() & programExecutable->getActiveOutputVariablesMask();
4994 const gl::DrawBufferMask shaderOutMask = executable->getActiveOutputVariablesMask(); in updateMissingOutputsMask()