Searched refs:get2DArray (Results 1 – 7 of 7) sorted by relevance
138 const glu::Texture2DArray *get2DArray(void) const in get2DArray() function in deqp::TextureBinding
352 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()588 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs()
135 const glu::Texture2DArray *get2DArray(void) const in get2DArray() function in deqp::gls::TextureBinding
330 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()574 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs()
188 const tcu::Texture2DArray &get2DArray(void) const in get2DArray() function in vkt::sr::TextureBinding
495 textures[ndx].tex2DArray = &binding.get2DArray(); in ShaderEvalContext()1489 const tcu::Texture2DArray &texture = textureBinding.get2DArray(); in useSampler()
1399 levels = textureBinding->get2DArray().getNumLevels(); in init()