Searched refs:g_RelaxedFloat32toFloat16PerformanceExecTime (Results 1 – 3 of 3) sorted by relevance
18 const char *g_RelaxedFloat32toFloat16PerformanceExecTime = "ArmNN.relaxedFloat32toFloat16Perf… variable49 ParseSystemProperty(g_RelaxedFloat32toFloat16PerformanceExecTime, .1f); in getCapabilities_1_1()
20 const char *g_RelaxedFloat32toFloat16PerformanceExecTime = "ArmNN.relaxedFloat32toFloat16Perform… variable668 ParseSystemProperty(g_RelaxedFloat32toFloat16PerformanceExecTime, defaultValue); in getCapabilities_1_2()674 ParseSystemProperty(g_RelaxedFloat32toFloat16PerformanceExecTime, defaultValue); in getCapabilities_1_2()
20 const char *g_RelaxedFloat32toFloat16PerformanceExecTime = "ArmNN.relaxedFloat32toFloat16Perform… variable684 ParseSystemProperty(g_RelaxedFloat32toFloat16PerformanceExecTime, defaultValue); in getCapabilities_1_3()690 ParseSystemProperty(g_RelaxedFloat32toFloat16PerformanceExecTime, defaultValue); in getCapabilities_1_3()