Searched refs:g_CurrentRecursionDepth (Results 1 – 1 of 1) sorted by relevance
78 int g_CurrentRecursionDepth = 0; variable219 AutoRestorer<int> restorer(&g_CurrentRecursionDepth); in RenderSingleObject()220 if (++g_CurrentRecursionDepth > kRenderMaxRecursionDepth) { in RenderSingleObject()