Searched refs:gVertexArrayMap (Results 1 – 5 of 5) sorted by relevance
70 UpdateResourceIDBuffer(0, gVertexArrayMap[0]); in ReplayFrame1()72 UpdateResourceIDBuffer(0, gVertexArrayMap[1]); in ReplayFrame1()116 UpdateResourceIDBuffer(0, gVertexArrayMap[0]); in ReplayFrame2()118 UpdateResourceIDBuffer(0, gVertexArrayMap[1]); in ReplayFrame2()
137 GLuint *gVertexArrayMap; variable317 gVertexArrayMap = AllocateZeroedUints(maxVertexArray); in InitializeReplay()350 delete[] gVertexArrayMap; in FinishReplay()489 UpdateResourceMap(gVertexArrayMap, id, readBufferOffset); in UpdateVertexArrayID()
101 extern GLuint *gVertexArrayMap;
1047 return gVertexArrayMap[key]; in GetResourceIDMapValue()
139 glBindVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()142 glBindVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()2234 glIsVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()2237 glIsVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]); in ReplayTraceFunctionCall()