Searched refs:gFramebufferMapPerContext (Results 1 – 2 of 2) sorted by relevance
127 GLuint **gFramebufferMapPerContext; variable202 gFramebufferMapPerContext = new GLuint *[gMaxContexts]; in InitializeReplay4()203 memset(gFramebufferMapPerContext, 0, sizeof(GLuint *) * (gMaxContexts)); in InitializeReplay4()206 gFramebufferMapPerContext[i] = AllocateZeroedValues<GLuint>(maxFramebuffer); in InitializeReplay4()354 delete[] gFramebufferMapPerContext[i]; in FinishReplay()356 delete[] gFramebufferMapPerContext; in FinishReplay()439 UpdateResourceMapPerContext(gFramebufferMapPerContext, contextId, id, readBufferOffset); in UpdateFramebufferID2()499 glGenFramebuffers(1, &gFramebufferMapPerContext[contextID][id]); in SetFramebufferID2()
91 extern GLuint **gFramebufferMapPerContext;