Searched refs:fuzzByteToASCII (Results 1 – 1 of 1) sorted by relevance
36 auto fuzzByteToASCII = [&](uint8_t c, SkString* str) -> bool { in FuzzSkMeshSpecification() local49 return fuzzByteToASCII(c, str); in FuzzSkMeshSpecification()171 if (!fuzzByteToASCII(c, &a.name)) { in FuzzSkMeshSpecification()182 if (!fuzzByteToASCII(c, &v.name)) { in FuzzSkMeshSpecification()