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Searched refs:framesToRenderFromData (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/oboe/samples/RhythmGame/src/main/cpp/audio/
H A DPlayer.cpp26 int64_t framesToRenderFromData = numFrames; in renderAudio() local
32 framesToRenderFromData = totalSourceFrames - mReadFrameIndex; in renderAudio()
36 for (int i = 0; i < framesToRenderFromData; ++i) { in renderAudio()
45 if (framesToRenderFromData < numFrames){ in renderAudio()
47 renderSilence(&targetData[framesToRenderFromData], numFrames * properties.channelCount); in renderAudio()