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Searched refs:framebufferTexture2D (Results 1 – 25 of 123) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp68 …void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texId, GLint …
138 void TestContext::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint t… in framebufferTexture2D() function in glcts::__anon6da9912e0111::TestContext
140 gl.framebufferTexture2D(target, attachment, textarget, texId, level); in framebufferTexture2D()
304 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0]… in __anon6da9912e0602()
323 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0]… in __anon6da9912e0802()
362 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0… in __anon6da9912e0c02()
387 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0… in __anon6da9912e0e02()
392 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0… in __anon6da9912e0f02()
399 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0… in __anon6da9912e1002()
430 …{ context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds… in __anon6da9912e1202()
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H A DglcPackedDepthStencilTests.cpp511 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexIm… in createTextures()
512 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
520 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
521 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
530 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
532 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures()
541 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
543 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
552 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
554 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures()
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H A DglcPolygonOffsetClampTests.cpp204 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuf, 0); in init()
206 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuf, 0); in init()
226 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBufReadback, 0… in init()
H A DglcSampleVariablesTests.cpp312 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0); in iterate()
622 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tex, 0); in iterate()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp200 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest()
216 … context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
237 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()
266 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
285 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,… in invalidTex2DAttachmentTest()
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in invalidTex2DAttachmentTest()
301 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
306 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,… in invalidTexCubeAttachmentTest()
335 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest()
339 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,… in attachNamesTest()
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H A Des3fFboRenderTest.cpp289 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0… in Framebuffer()
328 … context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); in Framebuffer()
695 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuf… in render()
823 … context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0); in render()
945 …context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, fboA.getDepthStencilBuffer(), 0… in render()
1056 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1120 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1440 ctx.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, buf, 0); in render()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp193 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest()
213 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsWithRenderToMipmapTest()
228 … context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
249 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()
278 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
297 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,… in invalidTex2DAttachmentTest()
302 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in invalidTex2DAttachmentTest()
313 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
318 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,… in invalidTexCubeAttachmentTest()
347 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest()
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H A Des2fFboRenderTest.cpp495 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0… in Framebuffer()
1323 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorbuf… in render()
1452 … context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0); in render()
1678 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
1757 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
2031 … ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf, 0); in render()
2145 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0); in render()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate()
203 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPL… in iterate()
219 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id,… in iterate()
553 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate()
585 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate()
588 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /*… in iterate()
623 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate()
626 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate()
639 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate()
642 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate()
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
250 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
395 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /*… in iterate()
399 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_i… in iterate()
417 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /… in iterate()
624 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
627 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
644 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, /* texture */ in iterate()
650 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
667 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate()
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H A Des31cFramebufferNoAttachmentsTests.cpp592 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate()
595 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in iterate()
612 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate()
H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp231 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2… in iterate()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DBlitGL.cpp218 functions->framebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0)); in UnbindAttachment()
406 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copySubImageToLUMAWorkaroundTexture()
469 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in blitColorBufferWithShader()
646 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copySubTexture()
776 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D( in copySubTextureCPUReadback()
811 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copySubTextureCPUReadback()
902 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D( in copyTexSubImage()
963 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D( in clearRenderableTexture()
1207 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in clearRenderableTextureAlphaToOne()
1278 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in generateMipmap()
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H A DFramebufferGL.cpp114 functions->framebufferTexture2D( in BindFramebufferAttachment()
131 functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, in BindFramebufferAttachment()
166 functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, 0, in BindFramebufferAttachment()
181 functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, 0, 0); in BindFramebufferAttachment()
H A DDispatchTableGL_autogen.cpp275 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsDesktopGL()
1044 ASSIGN("glFramebufferTexture2DEXT", framebufferTexture2D); in initProcsDesktopGL()
1520 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsDesktopGL()
2437 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsGLES()
3152 framebufferTexture2D = &glFramebufferTexture2DNULL; in initProcsDesktopGLNULL()
3920 framebufferTexture2D = &glFramebufferTexture2DNULL; in initProcsDesktopGLNULL()
4396 framebufferTexture2D = &glFramebufferTexture2DNULL; in initProcsDesktopGLNULL()
5312 framebufferTexture2D = &glFramebufferTexture2DNULL; in initProcsGLESNULL()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/cgl/
H A DWindowSurfaceCGL.mm133 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
277 functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
350 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1192 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0); in checkResults()
1214 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_shw_id, 0); in checkResults()
1427 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0); in runShaders()
1429 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, m_rt_shw_id, 0); in runShaders()
1668 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_img_id, 0); in checkResults()
/aosp_15_r20/external/angle/src/libANGLE/
H A DPixelLocalStorage.cpp328 context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachToDrawFramebuffer()
766 context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, in onBegin()
805 context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in onEnd()
969 context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, colorAttachment, TextureTarget::_2D, in onEnd()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp309 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texture… in init()
319 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in init()
H A Dgl4cGlSpirvTests.cpp265 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in init()
540 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in iterate()
1967 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in init()
2638 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in validPerVertexFragFunc()
2720 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in validPerVertexPointFunc()
2902 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, textureMS… in validMultiSamplingFunc()
2909 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in validMultiSamplingFunc()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRendering.cpp534 … gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
564 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, new_dst_to, 0); in iterate()
H A DesextcGeometryShaderClipping.cpp194 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* le… in iterate()
/aosp_15_r20/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl94 dst->framebufferTexture2D = src.framebufferTexture2D;
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp193 … gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); in init()
262 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, … in init()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp365 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_base_id, 0)… in compareBaseAndReferenceTextures()
373 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ref_id, 0);… in compareBaseAndReferenceTextures()
675 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_base_id, 0)… in executeTestCases()
736 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ref_id, 0);… in executeTestCases()

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