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Searched refs:fragment_shader_state (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/
Dbuilder.rs139 fragment_shader_state: bool, field
359 fragment_shader_state: has_fragment_shader_state, in with_pipeline_layout()
1848 if has.fragment_shader_state { in validate_create()
3232 if has.fragment_shader_state { in record_create()
/aosp_15_r20/external/mesa3d/src/imagination/vulkan/
H A Dpvr_cmd_buffer.c4865 const struct pvr_fragment_shader_state *const fragment_shader_state = in pvr_setup_isp_faces_and_control() local
4930 ispa.passtype = fragment_shader_state->pass_type; in pvr_setup_isp_faces_and_control()
5045 ispctl.tagwritedisable = rasterizer_discard || !fragment_shader_state->bo; in pvr_setup_isp_faces_and_control()