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Searched refs:fragment_shader_saved (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *fragment_shader, *fragment_shader_saved; member
739 assert(!ctx->fragment_shader_saved); in cso_save_fragment_shader()
740 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()
747 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()
748 ctx->base.pipe->bind_fs_state(ctx->base.pipe, ctx->fragment_shader_saved); in cso_restore_fragment_shader()
749 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
751 ctx->fragment_shader_saved = NULL; in cso_restore_fragment_shader()