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Searched refs:fragment_shader_pass_through_body_code (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp717 static const glw::GLchar *const fragment_shader_pass_through_body_code; member in glcts::TextureCubeMapArraySamplingTest
H A DesextcTextureCubeMapArraySampling.cpp134 const glw::GLchar *const TextureCubeMapArraySamplingTest::fragment_shader_pass_through_body_code = member in glcts::TextureCubeMapArraySamplingTest
2144 stream << fragment_shader_pass_through_body_code << std::endl; in getPassThroughFragmentShaderCode()