Searched refs:fragment_shader_barycentric (Results 1 – 3 of 3) sorted by relevance
254 pub fragment_shader_barycentric: bool, field1815 if self.fragment_shader_barycentric { in check_requirements()1816 if !supported.fragment_shader_barycentric { in check_requirements()4344 fragment_shader_barycentric: false, in empty()4720 fragment_shader_barycentric: true, in all()5140 || (self.fragment_shader_barycentric && other.fragment_shader_barycentric) in intersects()5621 && (self.fragment_shader_barycentric || !other.fragment_shader_barycentric) in contains()6166 fragment_shader_barycentric: self.fragment_shader_barycentric in union()6167 || other.fragment_shader_barycentric, in union()6826 fragment_shader_barycentric: self.fragment_shader_barycentric in intersection()[all …]
937 if !(device.enabled_features().fragment_shader_barycentric in check_spirv_capability()938 || device.enabled_features().fragment_shader_barycentric) in check_spirv_capability()
63339 pub fragment_shader_barycentric: Bool32, field63347 fragment_shader_barycentric: Bool32::default(), in default()63391 pub fn fragment_shader_barycentric(mut self, fragment_shader_barycentric: bool) -> Self { in fragment_shader_barycentric() method63392 self.inner.fragment_shader_barycentric = fragment_shader_barycentric.into(); in fragment_shader_barycentric()