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Searched refs:fragment_shader_ (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/cronet/third_party/quic_trace/src/tools/render/
H A Dshader.cc43 : vertex_shader_(GL_VERTEX_SHADER), fragment_shader_(GL_FRAGMENT_SHADER) { in Shader()
47 fragment_shader_.CompileOrDie(PreprocessShader(fragment_code).c_str()); in Shader()
48 Attach(fragment_shader_); in Shader()
H A Dshader.h37 GlShader fragment_shader_; variable
/aosp_15_r20/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp73 fragment_shader_(0), in ShaderProgram()
97 fragment_shader_(0), in ShaderProgram()
257 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { in CompileAndLink()
271 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, in CompileAndLink()
273 if (!fragment_shader_) in CompileAndLink()
277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink()
H A Dshader_program.h505 GLuint fragment_shader_; variable