/aosp_15_r20/external/deqp/android/cts/main/vk-main-2021-03-01/ |
H A D | ray-query.txt | 122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta… 123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian… 124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_… 125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins… 128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri… 129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie… 130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… 131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… [all …]
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/aosp_15_r20/external/swiftshader/tests/regres/testlists/vk-default/ |
H A D | ray-query.txt | 122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta… 123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian… 124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_… 125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins… 128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri… 129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie… 130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… 131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… [all …]
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H A D | multiview.txt | 71 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15 72 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15_15_15_15 73 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.1_2_4_8 74 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.1_2_4_8_16_32 75 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.5_10_5_10 76 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.8 77 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.8_1_1_8 78 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.max_multi_view_view_count 247 dEQP-VK.multiview.index.fragment_shader.no_queries.15 248 dEQP-VK.multiview.index.fragment_shader.no_queries.15_15_15_15 [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vk-default/ |
H A D | ray-query.txt | 122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta… 123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian… 124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_… 125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_… 127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins… 128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri… 129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie… 130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… 131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive… [all …]
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H A D | multiview.txt | 137 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15 138 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15 139 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8 140 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32 141 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10 142 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8 143 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8 144 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.max_multi_vie… 145 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15 146 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15_15_15_15 [all …]
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/aosp_15_r20/external/libkmsxx/kmscube/ |
H A D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local 162 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene() 164 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene() 165 glCompileShader(fragment_shader); in GlScene() 167 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); in GlScene() 173 glAttachShader(program, fragment_shader); in GlScene()
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vksc-default/ |
H A D | multiview.txt | 69 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.15 70 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15 71 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8 72 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32 73 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10 74 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.8 75 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8 76 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.max_multi_view_view_count 77 dEQP-VKSC.multiview.index.fragment_shader.get_query_pool_results.15 78 dEQP-VKSC.multiview.index.fragment_shader.get_query_pool_results.15_15_15_15 [all …]
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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2019-03-01/ |
H A D | multiview.txt | 34 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.15 35 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.15_15_15_15 36 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.1_2_4_8 37 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.1_2_4_8_16_32 38 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.5_10_5_10 39 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.8 40 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.8_1_1_8 41 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.max_multi_view_view_count 179 dEQP-VK.multiview.renderpass2.index.fragment_shader.get_query_pool_results.15 180 dEQP-VK.multiview.renderpass2.index.fragment_shader.get_query_pool_results.15_15_15_15 [all …]
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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2024-03-01/ |
H A D | multiview.txt | 104 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15 105 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15 106 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8 107 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32 108 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10 109 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8 110 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8 111 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.max_multi_vie… 112 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15 113 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15_15_15_15 [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/ |
D | tests.rs | 56 fragment_shader: unsafe { in create() 109 fragment_shader: unsafe { in bad_primitive_restart() 163 fragment_shader: unsafe { in multi_viewport_feature() 217 fragment_shader: unsafe { in max_viewports() 271 fragment_shader: unsafe { in no_depth_attachment()
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D | builder.rs | 74 fragment_shader: Option<(EntryPoint<'fs>, Fss)>, field 118 fragment_shader: None, in new() 181 self.fragment_shader.as_ref().map(|s| &s.0), in with_auto_layout() 307 fragment_shader: _, in with_pipeline_layout() 378 fragment_shader: _, in with_pipeline_layout() 442 fragment_shader, in validate_create() 1850 if let Some((entry_point, specialization_data)) = fragment_shader { in validate_create() 2569 fragment_shader, in record_create() 3234 if let Some((entry_point, specialization_data)) = fragment_shader { in record_create() 3762 fragment_shader: self.fragment_shader, in vertex_shader() [all …]
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/aosp_15_r20/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
H A D | shadertoy_shader.cpp | 120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateShader() local 121 CompileShader10(fragment_shader, complete_fragment_string); in CreateShader() 125 LinkProgram(shader_program_, vertex_shader, fragment_shader); in CreateShader() 130 glDeleteShader(fragment_shader); in CreateShader()
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H A D | utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument 46 glAttachShader(program, fragment_shader); in LinkProgram()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 239 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 244 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest() 325 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 327 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 413 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 415 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 1348 const CompilationStatus &vertex_shader, const CompilationStatus &fragment_shader, in linkShaders() argument 1353 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders() 1380 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders() 1426 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
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H A D | gl3cTextureSizePromotion.cpp | 753 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local 755 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram() 756 fragment_shader = in prepareProgram() 757 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram() 758 fragment_shader = in prepareProgram() 759 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram() 760 …fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram() 764 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
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/aosp_15_r20/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_shader_program.cpp | 42 jstring fragment_shader) { in Java_android_filterfw_core_ShaderProgram_allocate() argument 47 if (!fragment_shader || !gl_env_ptr) in Java_android_filterfw_core_ShaderProgram_allocate() 52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate() 55 ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
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/aosp_15_r20/external/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/aosp_15_r20/cts/tests/tests/nativehardware/jni/ |
H A D | AHardwareBufferGLTest.cpp | 1438 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in SetUpProgram() local 1440 glShaderSource(fragment_shader, 1, &fragment_source_cstr, nullptr); in SetUpProgram() 1441 glCompileShader(fragment_shader); in SetUpProgram() 1442 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &status); in SetUpProgram() 1445 glAttachShader(mProgram, fragment_shader); in SetUpProgram() 1450 glDetachShader(mProgram, fragment_shader); in SetUpProgram() 1452 glDeleteShader(fragment_shader); in SetUpProgram() 1998 std::string fragment_shader = GetTextureFragmentShader(desc.format, desc.stride); in TEST_P() local 2000 SetUpProgram(vertex_shader, fragment_shader, kQuadPositions, in TEST_P() 2059 std::string fragment_shader = GetTextureFragmentShader(desc.format, desc.stride); in TEST_P() local [all …]
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/aosp_15_r20/external/mesa3d/src/virtio/vulkan/ |
H A D | vn_pipeline.c | 128 bool fragment_shader : 1; member 802 if (direct_gpl.fragment_shader) { in vn_graphics_dynamic_state_update() 834 if (!direct_gpl.pre_raster_shaders && !direct_gpl.fragment_shader) in vn_graphics_shader_stages_update() 880 direct_gpl.fragment_shader || in vn_render_pass_state_update() 1169 if (direct_gpl.fragment_shader) { in vn_graphics_pipeline_state_fill() 1206 state->gpl.fragment_shader = true; in vn_graphics_pipeline_state_fill() 1246 if ((state->gpl.fragment_shader && !is_raster_statically_disabled) || in vn_graphics_pipeline_state_fill()
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/aosp_15_r20/external/deqp-deps/amber/src/dawn/ |
D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 53 ::dawn::ShaderModule fragment_shader;
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/aosp_15_r20/external/deqp/android/cts/main/src/ |
H A D | vk-main-2021-03-01.txt | 250422 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles 250423 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs 250424 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles 250425 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs 250454 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 250455 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 250456 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 250457 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 250458 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 250459 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… [all …]
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/aosp_15_r20/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.h | 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 90 const std::string& fragment_shader);
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H A D | shader_program.cpp | 70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument 71 : fragment_shader_source_(fragment_shader), in ShaderProgram() 94 const std::string& fragment_shader) in ShaderProgram() argument 95 : fragment_shader_source_(fragment_shader), in ShaderProgram()
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/aosp_15_r20/external/OpenCL-CTS/test_common/gl/ |
H A D | helpers.cpp | 1083 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DMultisample() 1084 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DMultisample() 1085 glCompileShader(fragment_shader); in CreateGLTexture2DMultisample() 1090 glAttachShader(prog, fragment_shader); in CreateGLTexture2DMultisample() 1345 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DArrayMultisample() 1346 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DArrayMultisample() 1347 glCompileShader(fragment_shader); in CreateGLTexture2DArrayMultisample() 1352 glAttachShader(prog, fragment_shader); in CreateGLTexture2DArrayMultisample()
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/aosp_15_r20/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 453 GLuint fragment_shader = in GenericResizer() local 458 s_gles2.glAttachShader(mProgram, fragment_shader); in GenericResizer() 463 s_gles2.glDeleteShader(fragment_shader); in GenericResizer()
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