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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2021-03-01/
H A Dray-query.txt122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta…
123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian…
124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_…
125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins…
128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri…
129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie…
130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
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/aosp_15_r20/external/swiftshader/tests/regres/testlists/vk-default/
H A Dray-query.txt122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta…
123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian…
124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_…
125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins…
128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri…
129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie…
130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
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H A Dmultiview.txt71 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15
72 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.15_15_15_15
73 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.1_2_4_8
74 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.1_2_4_8_16_32
75 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.5_10_5_10
76 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.8
77 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.8_1_1_8
78 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.no_queries.max_multi_view_view_count
247 dEQP-VK.multiview.index.fragment_shader.no_queries.15
248 dEQP-VK.multiview.index.fragment_shader.no_queries.15_15_15_15
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vk-default/
H A Dray-query.txt122 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_insta…
123 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.inactive_trian…
124 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_geometries_…
125 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
126 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_none.no_primitives_…
127 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_ins…
128 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.inactive_tri…
129 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_geometrie…
130 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
131 dEQP-VK.ray_query.acceleration_structures.empty.fragment_shader.cpu_built.index_uint16.no_primitive…
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H A Dmultiview.txt137 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15
138 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15
139 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8
140 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32
141 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10
142 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8
143 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8
144 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.max_multi_vie…
145 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15
146 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15_15_15_15
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/aosp_15_r20/external/libkmsxx/kmscube/
H A Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
162 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene()
164 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene()
165 glCompileShader(fragment_shader); in GlScene()
167 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); in GlScene()
173 glAttachShader(program, fragment_shader); in GlScene()
/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vksc-default/
H A Dmultiview.txt69 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.15
70 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15
71 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8
72 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32
73 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10
74 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.8
75 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8
76 dEQP-VKSC.multiview.index.fragment_shader.cmd_copy_query_pool_results.max_multi_view_view_count
77 dEQP-VKSC.multiview.index.fragment_shader.get_query_pool_results.15
78 dEQP-VKSC.multiview.index.fragment_shader.get_query_pool_results.15_15_15_15
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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2019-03-01/
H A Dmultiview.txt34 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.15
35 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.15_15_15_15
36 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.1_2_4_8
37 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.1_2_4_8_16_32
38 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.5_10_5_10
39 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.8
40 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.8_1_1_8
41 dEQP-VK.multiview.index.fragment_shader.get_query_pool_results.max_multi_view_view_count
179 dEQP-VK.multiview.renderpass2.index.fragment_shader.get_query_pool_results.15
180 dEQP-VK.multiview.renderpass2.index.fragment_shader.get_query_pool_results.15_15_15_15
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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2024-03-01/
H A Dmultiview.txt104 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15
105 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.15_15_15_15
106 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8
107 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.1_2_4_8_16_32
108 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.5_10_5_10
109 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8
110 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.8_1_1_8
111 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.cmd_copy_query_pool_results.max_multi_vie…
112 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15
113 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.get_query_pool_results.15_15_15_15
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/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/
Dtests.rs56 fragment_shader: unsafe { in create()
109 fragment_shader: unsafe { in bad_primitive_restart()
163 fragment_shader: unsafe { in multi_viewport_feature()
217 fragment_shader: unsafe { in max_viewports()
271 fragment_shader: unsafe { in no_depth_attachment()
Dbuilder.rs74 fragment_shader: Option<(EntryPoint<'fs>, Fss)>, field
118 fragment_shader: None, in new()
181 self.fragment_shader.as_ref().map(|s| &s.0), in with_auto_layout()
307 fragment_shader: _, in with_pipeline_layout()
378 fragment_shader: _, in with_pipeline_layout()
442 fragment_shader, in validate_create()
1850 if let Some((entry_point, specialization_data)) = fragment_shader { in validate_create()
2569 fragment_shader, in record_create()
3234 if let Some((entry_point, specialization_data)) = fragment_shader { in record_create()
3762 fragment_shader: self.fragment_shader, in vertex_shader()
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/aosp_15_r20/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
H A Dshadertoy_shader.cpp120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateShader() local
121 CompileShader10(fragment_shader, complete_fragment_string); in CreateShader()
125 LinkProgram(shader_program_, vertex_shader, fragment_shader); in CreateShader()
130 glDeleteShader(fragment_shader); in CreateShader()
H A Dutils.cpp44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument
46 glAttachShader(program, fragment_shader); in LinkProgram()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp239 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
244 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest()
325 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
327 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
413 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
415 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
1348 const CompilationStatus &vertex_shader, const CompilationStatus &fragment_shader, in linkShaders() argument
1353 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders()
1380 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
1426 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
H A Dgl3cTextureSizePromotion.cpp753 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
755 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram()
756 fragment_shader = in prepareProgram()
757 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram()
758 fragment_shader = in prepareProgram()
759 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram()
760fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram()
764 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
/aosp_15_r20/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp42 jstring fragment_shader) { in Java_android_filterfw_core_ShaderProgram_allocate() argument
47 if (!fragment_shader || !gl_env_ptr) in Java_android_filterfw_core_ShaderProgram_allocate()
52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
55 ToCppString(env, fragment_shader))); in Java_android_filterfw_core_ShaderProgram_allocate()
/aosp_15_r20/external/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/aosp_15_r20/cts/tests/tests/nativehardware/jni/
H A DAHardwareBufferGLTest.cpp1438 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in SetUpProgram() local
1440 glShaderSource(fragment_shader, 1, &fragment_source_cstr, nullptr); in SetUpProgram()
1441 glCompileShader(fragment_shader); in SetUpProgram()
1442 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &status); in SetUpProgram()
1445 glAttachShader(mProgram, fragment_shader); in SetUpProgram()
1450 glDetachShader(mProgram, fragment_shader); in SetUpProgram()
1452 glDeleteShader(fragment_shader); in SetUpProgram()
1998 std::string fragment_shader = GetTextureFragmentShader(desc.format, desc.stride); in TEST_P() local
2000 SetUpProgram(vertex_shader, fragment_shader, kQuadPositions, in TEST_P()
2059 std::string fragment_shader = GetTextureFragmentShader(desc.format, desc.stride); in TEST_P() local
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/aosp_15_r20/external/mesa3d/src/virtio/vulkan/
H A Dvn_pipeline.c128 bool fragment_shader : 1; member
802 if (direct_gpl.fragment_shader) { in vn_graphics_dynamic_state_update()
834 if (!direct_gpl.pre_raster_shaders && !direct_gpl.fragment_shader) in vn_graphics_shader_stages_update()
880 direct_gpl.fragment_shader || in vn_render_pass_state_update()
1169 if (direct_gpl.fragment_shader) { in vn_graphics_pipeline_state_fill()
1206 state->gpl.fragment_shader = true; in vn_graphics_pipeline_state_fill()
1246 if ((state->gpl.fragment_shader && !is_raster_statically_disabled) || in vn_graphics_pipeline_state_fill()
/aosp_15_r20/external/deqp-deps/amber/src/dawn/
Dpipeline_info.h48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo()
53 ::dawn::ShaderModule fragment_shader;
/aosp_15_r20/external/deqp/android/cts/main/src/
H A Dvk-main-2021-03-01.txt250422 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles
250423 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs
250424 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles
250425 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs
250454 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
250455 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
250456 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
250457 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
250458 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
250459 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
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/aosp_15_r20/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
90 const std::string& fragment_shader);
H A Dshader_program.cpp70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument
71 : fragment_shader_source_(fragment_shader), in ShaderProgram()
94 const std::string& fragment_shader) in ShaderProgram() argument
95 : fragment_shader_source_(fragment_shader), in ShaderProgram()
/aosp_15_r20/external/OpenCL-CTS/test_common/gl/
H A Dhelpers.cpp1083 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DMultisample()
1084 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DMultisample()
1085 glCompileShader(fragment_shader); in CreateGLTexture2DMultisample()
1090 glAttachShader(prog, fragment_shader); in CreateGLTexture2DMultisample()
1345 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DArrayMultisample()
1346 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DArrayMultisample()
1347 glCompileShader(fragment_shader); in CreateGLTexture2DArrayMultisample()
1352 glAttachShader(prog, fragment_shader); in CreateGLTexture2DArrayMultisample()
/aosp_15_r20/hardware/google/gfxstream/host/gl/
DTextureResize.cpp453 GLuint fragment_shader = in GenericResizer() local
458 s_gles2.glAttachShader(mProgram, fragment_shader); in GenericResizer()
463 s_gles2.glDeleteShader(fragment_shader); in GenericResizer()

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