Searched refs:fragmentTextureCount (Results 1 – 1 of 1) sorted by relevance
9309 GLint fragmentTextureCount, in compileProgramWithTextureCounts() argument9338 for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) in compileProgramWithTextureCounts()9419 GLint fragmentTextureCount, in testWithTextures() argument9423 initTextures(vertexTextureCount + fragmentTextureCount, 0); in testWithTextures()9441 for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) in testWithTextures()