Searched refs:fragmentShaderStorageBlocks (Results 1 – 1 of 1) sorted by relevance
231 GLint fragmentShaderStorageBlocks = in TEST_P() local233 ANGLE_SKIP_TEST_IF(fragmentShaderStorageBlocks > maxFragmentShaderStorageBlocks); in TEST_P()236 fragmentInstanceCount << fragmentShaderStorageBlocks; in TEST_P()