Searched refs:fragmentShaderSourceDepth (Results 1 – 1 of 1) sorted by relevance
1395 static const char *const fragmentShaderSourceDepth = "${GLSL_VERSION_DECL}\n" in genDrawShader() local1403 …const char *const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShad… in genDrawShader()