Searched refs:fragmentOutputMaxBinding (Results 1 – 3 of 3) sorted by relevance
206 int fragmentOutputMaxBinding; member
1836 retVal.fragmentOutputMaxBinding = -1; // see above in getCombinedProgramResourceUsage()1903 retVal.fragmentOutputMaxBinding = in getCombinedProgramResourceUsage()1904 de::max(retVal.fragmentOutputMaxBinding, getFragmentOutputMaxLocation(shader)); in getCombinedProgramResourceUsage()
3013 {GL_MAX_DRAW_BUFFERS, usage.fragmentOutputMaxBinding + 1}, in checkProgramCombinedResourceUsage()